SecondLife thoughts

by admin Email

What makes SecondLife (and other metaverses) different?

A shared experience... the simulator state is shared by all the visitors.

Here web-interactivity, which is essentially solitary, becomes social. We emerge blinking through the other side of our monitors.

As with the web, the protocol will be king. There will be multiple servers, and fewer viewers.

Organisations will run simulators like they run websites. We will run viewers, like we run browsers.

Killer application? Imagine visiting the John Lewis virtual department store - looking at 3D models of washing machines, speaking to a sales assistant avatar.

The sales assistant speaks and demonstrates to us. Other people in the vicinity can hear and participate.